![]() Thankfully, there are many ways to influence your relationships in both good and bad ways, and you may not need to be too concerned with all of them. A character who likes you will likely support your endeavors, whilst those who do not may reject your plans and/or ultimately rebel against you (or oppress you) depending on their rank and position compared to yours. Their spouse, siblings, children, parents, friends, liege, vassals and even their concubines will have an opinion of them - from minus 100 to plus 100. Whoever you choose to play Crusader Kings III as, you’ll see that they have a complicated web of relationships already in place. Rulers are as accurately represented as possible, as are the cultures and religions of the regions they represent. The map reaches from as far south as central Africa right up to Scandinavia, and then as far to the East as Tibet. But if you don’t fancy getting involved in all that, you can simply do what I did, and choose to unify Africa under the kingdom of Ghana. For example, in the first option the focus is on the Viking invasions of England, with players encouraged to choose from several leaders of the Northmen (who may be familiar to those who watch a certain series) or the English rulers who must face them. ![]() ![]() The game suggests four or five characters for each of the four starting periods (and indicates the difficulty level) but you can ignore that and pick someone else. Players begin the game as more or less anyone they want. Crusader Kings III takes the view that a ruler cannot possibly be in control of everything, and must therefore delegate management of the finer details to their vassals - with various consequences. In the time period that Crusader Kings III takes place (between about 850-1400 AD) it is not only Kings vying for power against each other, but also their Vassals - the lesser rulers who maintain smaller portions of each kingdom right down to barony level. The core concept is that each kingdom - let’s take England as an example - is split into many Duchies, which are further split into Counties and those into Baronies and similar, smaller pieces. I say titles, rather than countries or kingdoms, because Crusader Kings III takes a more granular view of historic conquest than other games you’ll be used to. That means there are four different ages to choose from, thousands of characters (many based on real rulers) and hundreds of titles to choose, earn, conquer and coerce. What makes Crusader Kings III on Xbox so amazing is that, with the caveat that the console version is using a slightly older release than the PC game, this is a complete version. The truth is, Crusader Kings III is probably more of a dynasty building simulator than it is a pure grand strategy title, and that just happens to be what makes it so unique and fantastic. The third is probably market - with the question being, is there one? Clearly with the introduction of Paradox’s classic Crusader Kings III to Game Pass for Xbox, Microsoft think there is. There are probably two or maybe three reasons for this - the first and second are because of how consoles are made with limited processing capability and a gamepad based interface. ![]() I’ve often bemoaned the fact that console gamers never seem to get “proper” versions of grand strategy games. ![]()
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